CS711 Software Design
Document Information
- Subject
- Computer Science
- University
- Virtual University of Pakistan
- Academic Year
- 2025
- Upload Date
- November 5, 2025
Tags
CS711: Software Design
CS711 Software Design is an advanced course that focuses on the critical, non-coding phase of software development: creating the high-level architecture and low-level design for a software system. While earlier courses teach you how to code, this course teaches you what to code. It's about making the crucial structural decisions that determine a system's quality, maintainability, performance, and long-term success. A good design makes a system easy to build, test, and evolve; a bad design leads to a "big ball of mud" that is costly and difficult to maintain.
This course moves beyond the implementation of individual algorithms and data structures to focus on the large-scale organization of software. You will learn how to break down a complex problem into manageable components (modules, classes, services) and define the relationships and interfaces between them. The course heavily emphasizes Design Patterns and architectural styles.
Key Topics Covered:
- Software Design Principles: Deepening the understanding of core principles like abstraction, encapsulation, modularity, and information hiding. Introduction to SOLID principles (Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion).
- Design Patterns: A major focus of the course. You will study the "Gang of Four" (GoF) design patterns, which are reusable, proven solutions to common software design problems.
- Creational Patterns: (e.g., Singleton, Factory, Builder) - Concerned with object creation mechanisms.
- Structural Patterns: (e.g., Adapter, Decorator, Facade) - Concerned with object composition and relationships.
- Behavioral Patterns: (e.g., Observer, Strategy, Command) - Concerned with communication and responsibility between objects.
- Software Architecture: Exploring high-level structural choices. This includes common architectural patterns like Layered Architecture, Model-View-Controller (MVC), Client-Server, and Microservices.
- Design Modeling: Using the Unified Modeling Language (UML) to visualize, specify, and document software designs. This includes Class Diagrams, Sequence Diagrams, and Use Case Diagrams.
- Software Quality Attributes: Designing for non-functional requirements, such as maintainability, performance, scalability, reliability, and security.
Course Objectives:
- Understand and apply core software design principles (SOLID) to create clean, maintainable code.
- Identify and implement appropriate "Gang of Four" design patterns to solve common problems.
- Analyze and compare different software architectural styles (e.g., MVC, Microservices).
- Create clear and detailed software design documentation using UML diagrams.
- Make informed design decisions that trade off between various quality attributes.
CS711 is a capstone course for aspiring software architects and senior developers. It provides the essential knowledge to lead the technical design of complex, robust, and scalable software systems.